The emergence of new technologies brought by Industry 4.0 such as the 5G network, artifiicial intelligence and smart machines, blockchain data, internet of things, virtual and augmented reality, and many more has greatly affected not only on how people live and work, but also on how people learn. Industry 4.0 has become a game-changer for education.
EDUCATION 4.0 in the Philippines
Education 4.0 is no stranger to change. The great change on how we approach learning has commenced due to the Covid-19 Pandemic, which shook the whole world. This forced people to adapt to change and to see education in another point of view. This is how Education 4.0 is born.
As cited in Pangandaman et. al. (2019), education 4.0 is a facility that allows the use of advanced technologies. These technologies include the internet of things (IoT), robotics, digitalization, automation and teleconferencing. The breakthrough of technologies brought by the Industry 4.0 has posed great challenges in both the current education system and financial status of the education stakeholders here in the Philippines.
(What is Distance Learning and Why Is It so Important, 2020)
To address the issues brought by the Covid-19 pandemic, the Philippine education system has changed. From having the face-to-face classes, schools prefer to have the classes virtually. Thus, the Online Distance Learning was introduced. Through distance learning, students can access top-quality courses from top educational institutions like Harvard, students and teachers can connect from anywhere, and teachers can track the progress of each student online. ODL would have been the ideal educational system during the pandemic times. However, considering the financial status of the stakeholders of education, not all can afford to have the necessary gadgets like smart phones, laptops and Internet. ODL is not applicable to all educational institutions here in the Philippines especially in public schools.
Due to this problem and the No Student Left Behind program, the Department of Education (DepEd) has issued a modular learning for those who cannot afford the online distance learning.
As you can see, Education 4.0 is a real struggle to developing countries like ours. There are many factors to consider and this includes the availability and affordability of these necessary technologies, and the economic status of the stakeholders. Only the lucky and priveleged ones are able to enjoy the power of Education 4.0. But this does not necessarily mean that we are behind in this game-changing education, at least not yet.
Emerging Technologies on Boosting the Academic Landscape in the Philippines
Philippine Accrediting Association of Schools, Colleges and Universities (PAASCU) General Assembly 2016, Manila, November 10-11, 2016
In accordance to the 1987 Constitution, Philippine education is regarded as as system. Thus, education cannot favor the development of the public schools over the private schools, vice versa, it cannot think of accessibility without considering quality. Furthermore, addition to the change is the K-12 curriculum reform.
Let me reiterate the Four Burning Issuesin our educational landscape: access, quality assurance, complementarity, and governance/ academic freedom (Tabora, 2016). The number issue I have observed is the complementarity between public and private schools when it comes to quality education. Private schools have the advantage as they impement virtual learning, a road towards the Education 4.0 that we wanted.
While we may have lots of problems to address before we can go further to the Education 4.0, in alignment with the industrial revolution, here are some of the emerging technologies that could be helpful in the Philippine Education. We are now on the K-12 Curriculum transformation, which emphasizes on outcomes-based results and equip students with skills. Augmented and virtual reality could wholesomely change the learning experiences of the students, and would deem to be more effective in boosting a child's potential.
Augmented and Virtual Reality: The Future of Learning Experiences (Wesley, 2018)
As Wesley (2018) stated, virtual reality learning can be accessed through the use of special-designed googles that would project interactive world to the user. This transforms education as a whole, which aligns the 1987 Constitution stating education as a system. Augmented reality on the other hand, enhances one's current perception of reality by augmenting the real-world with super-imposed computer generated images. (Just like how Pokemon Go worked).
These emerging technologies can imppact greatly on the educational system that we have and how we, teachers and students approach learning. But together with these seemingly, wonderful and helpful educational tools, comes with a big price market that would let is think twice.
Just as I said, before we can think of going further to Education 4.0, there are still lots of factors to consider and lots of issues to address within or outside the education system.
HEADS UP!
All my references can be found on the Internet. Just click the links below!
1. Wesley, S. (2018). Augmented and virtual reality: The fulture of learning experiences. Virtual Speech. Taken from https://virtualspeech.com/blog/augmented-virtual-reality-future-of-learning-experience
2. Viewsonic. (2020). What is distance learning and why is it so important? Taken from https://www.viewsonic.com/library/education/what-is-distance-learning-and-why-is-it-so-important/
3. Tabora, J. (2016). The Changing Educational Landscape: Challenges. Taken from https://taborasj.wordpress.com/2016/11/11/the-changing-educational-landscape-challenges/
4. James, F. (2019). Everything you need to know about education 4.0. QS. Taken from https://www.qs.com/everything-you-need-to-know-education-40/
5. Rawal, K. (2018). Augmented and Virtual reality in education. The next big bandwagons. eLearning Industry. Taken from https://elearningindustry.com/augmented-and-virtual-reality-in-education-bandwagons
6. Pangandaman, et.al. (2019). Philippine Higher Education Vis-a-Vis Education 4.0: A Scoping Review. Internal journal of Advanced Research and Publications. Taken from http://www.ijarp.org/published-research-papers/mar2019/Philippine-Higher-Education-Vis-vis-Education-40-A-Scoping-Review.pdf
Learning does not only happen inside the classroom. We learn everyday and everywhere. We learn most of the things from interaction alone thus, as a future educator, I always dreamed of a smart,interactive, science classroom. An interactive atmosphere can be made possible through interactive activities but never a smart interactive one. IoT (Internet of Things) devices helps create a smart interactive science classroom that I want.
SMARTBOARDS
Smartboards, also known as interactive white boards is a tool used to replace chalkboards. It is a large,touchscreen computer that performs various tasks and operations. Smartboards have three main features that makes it engaging to the students: touch recognition, pen tray, and notebook software.
Through these unique features of smartboards, teachers and students are allowed to manipulate whatever is shown in the screen through the touch recognnition. Students can also write in the boards through the pen tray. Notebook software enables students to access the same things with what the teacher has posted. Typically, through this smart board, teachers and students have the same workspace and collaborate in real time which makes it more engaging. Of course, these smartboards need software applications to work.
A/N: To know more about these software applications, just click here.
LOILONOTE
Just flexin' LoiLoNote together with the CEO of the LoiLo Inc.
LoiloNoteis a collaboration, presentation, and classroom management app for classroom settings. It facilitates the real time collaboration with fellow students and teachers via Wi-Fi.
I experienced first-hand the features of LoiLoNote and it was really great! Teachers can watch you do your work virtually and other students can see your outputs in which sharing or exchanging of information is emphasized.
A/N: To see the infographics I made, just click here.
So here's the story.... 👀
In one of our classes, we were tasked to create an infographic on the relationship between information technology (IT), culture, and society. How such relationship affects us as a student, citizen, and a future educator. We also need to emphasize the strengths and weaknesses of such relationship.
While making the infograhics, everything was going smoothly.... until I realized how narrow minded I am in defining what culture really is.
My Take on Culture
Celebrating our Culture: A New How-to-Guide (Andrea, 2018)
I defined culture as a set of values, beliefs, traditions, rituals, and arts of people. Which, as you can see is just one- third of the "Culture Wheel" and so I did more research. As such, aside from the "common" culturethat I know, we also have business cultures and school cultures. They are simply known as "Organizational Cultures".
Example of such cultures is the "pakikisama" business culture in the Philippines. Interpersonal relationship among colleagues and customers/ clients is important. According to the Ministry of Foreign Affairs Denmark in the Philippines, Filipinos are indirect. Business matters are best dealt with warm and pleasant face-to-face atmosphere, develop rapport to move business along. The business culture of the Westerners are completely opposite. They are more straightforward and gets to the point of business with the client immediately.
See the difference? Culture covers a larger scope and is the product of the interaction of human society.
Society on Culture
Society is simply a group of individuals living in the same social territory. They are people involved in a large scale interaction and the way these people behave or interact is their culture. I think this is the easiest way to explain the relationship between society and culture.
Information Technology on Society & Culture
The 6 Elements of Great Company Culture (Claire Hastwell, 2020)
Information Technology has tapped and influenced a lot in our culture and society. So much is to be said and this has posed a problem for me in making the infographics. I had to break down all everything that I knew to the most common, important and relatable things. One example of this is the Korean culture domination.
The social media we have today helps us learn about the culture (by culture, I mean all the 9 aspects in the Culture Wheel) of other countries without the need of having to travel to their place. This is the power of Information Technology.
K-Pop domination has caused businesses to adapt.
The K-Pop domination is an example. With the help of IT, K-Pop is accessible worlwide through online. This domination gathered lots of fans and praise from people outside their home country. The influence is so large scale that business cultures are also affected. McDonalds for example released the BTS Meal. Korean food chains have also started to pop out in our country.
Through information technology, information has become more accessible. We are able to watch and read from local news to world news. Citizens become aware on the trajectory of the world. Browse it using the internet, you get the information you want. However, due to the large quantity of information gathered, its quality is forsaken. So to say, the authenticity of such information can be a problem. This is the weakness of information technology.
IT brought convenience to the consumers, due to this convenience, consumers exploit the resources gathered. Plagiarism has become rampant among students. When left unconcerned, it could pose a bigger problem in terms of ethics and professionalism of a person when they go to the workforce.
A/N: What are your thoughts about this? You can share what you have observed about the relationship of information technology, culture and society.
A/N: Okay. I know that this is not an anime blogpost, which makes this random in my blog. But, let's take a quick look on what's goin on around us, in this digital world. Basically, what consists in this blog post is my review from this article "Cybercrimes expected to Rise in 2021" by W.Media editor, Jamille Tran. You can check his article here.
First of all, I could not agree with him more. Cybercrimes are truly to be expected to rise in 2021 especially that now we're in the pandemic times, we are haulingly shifting to everything digital. From our education (online distance learning), to businesses (online shopping) and to banks (g-cash and the likes), all depends on online communication. Not only that, but this article is not blindly stating opinions, all are supported by facts and statistics.
In my stance, the main contributing factor of this expected rise of cybercrimes in 2021 is cybersecurity. Insufficient protection on our computers, networks, and attacks from any attacks is the cause on why most businesses, banks, and even us, digital citizens experience computer-related frauds. Cybersecurity can only reduce the risk of being exposed to cybercrimes, but it does not block everything. Thus, awareness can be very helpful in solving such problems.
Laws like the Intellectual Property Code of the Philippines, Cybercrime Act of 2012, and the Data Privacy Act of 2012 can help protect us from any cyberattacks. But then again, these laws are not invisible. Hackers and cybercriminals can still look for loopholes. Even before pandemic where the big transition to the digital world happened, banks have experienced being fraud and lost huge amounts of money.
We are quite familiar about the "I LOVE YOU" computer virus which rampaged the physical and digital world in 2000, created by a Filipino named Onel de Guzman. This virus costed several companies, governments and citizens billions of money in damages.
How does the "I LOVE YOU" virus work?
"It erases or blurs the graphics and data in the computer
and gets the contact addresses in the computer directory, and sends the same email to all contacts listed in that
directory. Once received and opened in another computer, it replicates all that it did previously"
- Country Report on Cybercrime: The Philippines, Sosa
Through the "I LOVE YOU" computer virus, a person can attack/ disrupt computers and networks worldwide and can cause severe damages.
A/N: If you want to read more of this cybercrime case, just click here.